There aren’t any random encounters you can see the enemies on the screen before they approach you. You can see the influence of games like Chrono Trigger in WrestleQuest. The paper-thin plot mostly consists of going to a new area filled with enemies until you reach the inevitable boss fight. Neither storyline is particularly compelling, though Logan’s quest has a touch more depth to it. Meanwhile, in a winter-themed area of the toy box, is Brink Logan - a more subtle but still recognisable send-up of Bret “The Hitman” Hart - who struggles to balance his loyalty to his family and his own dreams for stardom. Muchacho Man has, like many kids of the era, based his entire personality on the larger-than-life antics of Randy Savage and is trying to rise through the ranks to take on his idol in the ring. The story follows two main toys on their journey to greatness. At times, WrestleQuest feels more like Toy Story than a wrestling game, with bright and colourful visuals and characters that feel stiff and plastic yet strangely full of life. The writers clearly know and love their wrestling and terminology there are ample heel-turns and babyfaces to contend with. There is a wholesomeness to it, as if a child with a handful of official wrestling action figures is bringing the rest of their toys into the ring. Aside from a few inconsistencies, such as not everyone realising that wrestling is – spoilers – fake, the world is the best thing about WrestleQuest.
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